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For the past 9 years, he has worked in the conceptual and 3D art departments for various high
caliber studios such as Sega Japan, KOEI, and Ksatria Gameworks. As a lead artist in these
studios, Kingston took charge of conceptual design, digital illustrations, 3D character and
environments modeling. His other responsibilities include training new artists and setting up the
Art team's production pipeline.
He has taught courses in Foundation Drawing, Conceptual Design, Digital Painting, ZBrush,
Maya Software training and 3D character animation. Experienced in both the Japanese and
Western Game industry as well as CG movie development, Kingston brings a wealth of
knowledge into our school.
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