ART DIRECTORS
Feng Zhu
 

 


 

Industry veteran Feng Zhu has taught entertainment and foundation courses for many top schools including Gnomon and the Art Center College of Design. Besides teaching, Feng also speaks at many conventions and hosts interactive workshops around the world. His vast knowledge of this industry brings a whole new level of education to our students.

    Education: Architecture - UC Berkeley | Product Design - Art Center College of Design
   
Tze Wei Foo
 

 


 

Tze Wei held many key art department positions in the entertainment field. His projects range
from layout and background development with Bardel Entertainment's animated film "Dragons,Fire & Ice" (Vancouver), Weapon & Mechanical Design in Capcom's "Lost Planet" (Japan),Environment Design with RealU (Singapore), and exploration Illustrations with IFS (Singapore).He now joins FZD School of Design in support of their vision of nurturing a new generation of Entertainment Designers.


    Education: Art Institute of Vancouver
   
Kingston Chan
 

 


 

For the past 9 years, he has worked in the conceptual and 3D art departments for various high
caliber studios such as Sega Japan, KOEI, and Ksatria Gameworks. As a lead artist in these
studios, Kingston took charge of conceptual design, digital illustrations, 3D character and
environments modeling. His other responsibilities include training new artists and setting up the
Art team's production pipeline.


He has taught courses in Foundation Drawing, Conceptual Design, Digital Painting, ZBrush,
Maya Software training and 3D character animation. Experienced in both the Japanese and
Western Game industry as well as CG movie development, Kingston brings a wealth of
knowledge into our school.


    Education: The One Academy of Communication Design