Tanhauser Gate to Dungeons
After Origin, the entire Wing Commander
team left in 1998 and formed our own
game studio with GT Interactive as our
publisher. Since everyone was tired of
working on space games, we decided
to go into Fantasy. Being an industrial
design guy, I never had much exposure
to fantasy stuff. However, I love drawing
crazy creatures and monsters, so I was
addicted to this job from day one. This
new studio lacked an art director, so I
basically managed myself. I came up
with little stories in my head and just
drew
them out. I love to imagine that
my
designs can really exist in their worlds.
Thus, I tried to figure out every last detail
to make them believable. The game
designers in turn took these ideas and
transformed them into game-play. Working
without an art director actually prepared me well for my
next job. It taught me the importance of time management,
deadlines, self-filtering (choosing which designs to use), and
presentation.
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